如何安裝MINECRAFT HACKS 1.17 - XRay Fullbright Mod For Forge, Fabric, Optifine , | PC Java Mods

( Updated : October 27, 2021 )

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XRay Fullbright Mod For Forge, Fabric, Optifine , | PC Java Mods
XRay Fullbright Mod For Forge, Fabric, Optifine 1.17, 1.16.5
Wurst Client downloads for Minecraft - The Nether Update Apotheosis是一个可玩性很高的MOD,共计拥有W+的下载量. MOD分为多个模块,每个模块都是 Mekanism,通用机械,Minecraft(我的世界)中文论坛. 通用机械有着物流和较高自定义大型的液体和能量存储系统,可能很多人抱怨安装了多个科技MOD有着多种的重复的 X-ray hack mod with the feature of simplicity and versatility of installation, which works on all versions of Minecraft (vanilla, fabric OP Client使用了一段时间。 下载此资源后,Orsiginal&d0x对您的PC造成的任何损坏概不负责。 欢迎光临 ORSiginal Minecraft资源社区

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Archiver 小黑屋 Mcbbs. net 京ICP备号-1 京公网安备 号 手机版. 我的世界官网 中文百科 Java版服务器列表 基岩版服务器列表. 搜索 搜索. 注册 登录. 游客 账号设置 我的帖子 我的收藏 退出登录. 帐号 自动登录 找回密码 密码 登录 注册 register. 首页 Portal 论坛 Forum 小组 Groups 百科 Wiki 工具 Utilities. 查看: 回复: 没糖的葫芦 当前离线. 发表于 显示全部楼层 阅读模式. 独立Mod发布 中文名称: 通用机械 英文名称: Mekanism 来源: 转载 Mod类型: 核心Mod » 科技 Mod版本: 1. 您尚未登录,立即登录享受更好的浏览体验! 您需要 登录 才可以下载或查看,没有帐号? 注册 register. 通用机械是一个独立的科技类MOD,它有着良好的兼容性,通用机械能量单位是 J 焦耳 ,对 EU、RF还是T作为能源的情况下都能正常的运转,与IC2、TE的机器不会产生冲突的各自运行。. 分包 下载地址. 如果出现了提示缺少前置 mcmultipart ,可以自行下载添加该前置MOD. 如需开发者Mdk Api、Sources 请自行到官方下载处下载 [传送门]. final Also Cleanup a bit of code related to structure validation: - Added comments Update deps, and adjust for the new cursemaven syntax which requires the Adjust how we block mobs from spawning to use the vanilla way instead of Allow forcefully extracting out of chemical dissolution chambers if the Adjust our tile's sounds to only play if the player would be in range to Add utility method to IInventorySlot that mimics our other handlers for Rewrite factory auto sort to be smarter: - Distributes items evenly Bump min forge version to Note: Fix some improper edge case checks when it comes to checking if empty Update list of materials axes work against to match that of vanilla Make empty canteens display "Empty" instead of displaying "No gas" as Revamp dictionary item: - Added a description to the dictionary item to Make the description for the QIO Exporter clearer Fix GuiElement child nesting not properly syncing the individual Fix the QIO container allowing extracting items in larger stacks than Transition a few missed ints to varints Use our own system for calculating comparator level for inventory Make the delay for the industrial alarm turning off less noticeable Added config option for disabling extended vein mining for the Meka-Tool Replace Atomic Disassembler mode switch with radial selector. It seems Fix item previews not properly cycling due to having switched to the Fix flight implementation overwriting any other mod that may allow Update to support changes made in forge Also start Only sync fluid changes for rendering for the fluid tank, boiler water Use our own sync packet to avoid chunk rendering thrashing Add support for showing how much time our TERs are taking in the debug Convert reactor over to using the new sync system, and fix the normal Move syncing of formula to our container sync system, and fix a few Switch steam tanks for the turbine, reactor, and boiler to be gas tanks Remove specific implementation of a few interfaces when the super class Only sync different gui information for multiblocks when the correct tab Always send the structure if the multiblock tile is rendering. Should Remove a couple cases we set the glow, as it did not seem to change Improve performance of rendering various TERs by batching calls made to Improve and fix a few bugs in the flame renderer Improve accuracy of getRenderBoundingBox so that tiles can be properly Improve the render bounding boxes for multiblocks and the digital miner Further cleanup of NBTConstants, and fix model loader causing issues in Fix actually moving remaining items instead of just simulating the move, Do some basic cleanup to RenderResizableCuboid and remove a bunch of Bump version to 9. Also Improve digital miner insert validation to require less stack copying, Cache the number of blocks the miner has left to mine between mines. png to using the new dynamic Remove java. awt reference from the seismic reader and update TODOs about Bump required forge version to require the fix for teleporting from end Move when we register our custom model loader to reduce the chance of a Add support for recipe conditions to our custom recipe builders, and Cleanup some of the recipe builder code Fix factory not syncing ticks required for the gui, thus making progress Allow GuiElements to properly render things in the gui's foreground, Work on moving more pieces of gui's in Mekanism Generators to being gui Make a way for BasicInventorySlot's to keep track of the slot overlay Continue moving more Gui's from using the blank. png to using the dynamic Remove a couple gui textures that are no longer used, and cleanup how we Continue working on converting various GUIs to having their slots be Moved filters and most robit gui's to having their slots be added Continue cleaning up gui's moving the slots to being added dynamically. Optimize imports to fix the order from when classes got moved around Render in a water bucket into the chemical washer gui to make sure it Sync collected energy for the laser amplifier. Fixes it not displaying Move a bunch of gui's to having their backgrounds made dynamically Given we no longer have any extra stuff needed in the Robit's repair gui Unify a bunch of code having to do with gui bar elements, and clean it Cleanup the gas tank's gui some and use a HorizontalChemicalBar to Finish moving the gas tank gui over to being more dynamic, and make it Cleanup there being multiple identical progress bars and make it so that Continue moving things to GuiElements. Work on cleaning up JEI category integration and transitioning to using Convert GuiProgress. Run a block update when modifying a block's side config with a Re-implement Configurator rotation This was only meant to be used for Fix having forgotten to register a couple packets, and finish making it Improve build. gradle to only not cache the mods. This caused Fix incorrect assumption that a block may not know how to accept fluid Fix wrong lang string being used for the logistical sorter's auto eject Fix recipes with secondary usage per tick not working properly if the Bump required forge version minorly to fix lighting of buckets, and also Make sure to only move a single stack item into the recipe, and invert Add integration for ProjectE so that our machine's recipes are able to Fix using tabs instead of spaces in the ProjectE mappers due to copying Use separate classes to properly avoid class loading issues for ISTERs Fix slightly wrong math for the sawmill recipe mapper Bump version to 9. You can read more about the alpha state of this project here. Also fixes placing torches on top of the energy cube bc2 - Fix producing the wrong amount of slurry from ore in the chemical dissolution chamber b7cbc92 - Fix improper ray tracing method for flame collision, switching to a MC util method. a14b03f - Fix transferring upgrades, though it still does not transfer inventories or the upgrade slot's inventory f08b - Optimize markDirty to not notify neighbors of an update all the time unless the tile supports comparators and the redstone level changed. Also optimized it for transmitters to never notify neighbors as none of them currently support comparators. This should in theory provide a decent boost to TPS 8e89bfe - Kill off LazyOptionalHelper and instead just have a helper method in MekanismUtils to convert a LazyOptional to a normal Optional. There is still more cleanup we can do at some point to CapabilityUtils, but for now the code is easier to read and has less lambda soup when viewing the code via profilers 11ea - Further optimizations to Pathfinder for TransporterPathfinder. Also make it so the mechanical pipe can properly pull out of secondary tanks if the primary tank has a different fluid type than we have stored in the pipe - Fix scrolling to change configurator mode requiring two ticks instead of one if the scroll direction is the opposite of the previous scroll direction 2efc - Fix walkie talkie model overrides, and the channel not being able to be changed abb9eac - Initial work on getting cardboard boxes working again This completes reimplementing the cardboard box 5c56a33 - Improve multitank handling for items that fluid tanks can accept ccbebfa - Fix improper handling of empty gas stacks with the gas network. This should make it have a lot better support for multitank fluid tank items. Also improves handling of creative fluid tanks when it comes to stacking tank blocks vertically. Note: filling stacked tanks from the bottom via the gui with buckets is currently broken, should be fixed in the next commit 1edd - Cleanup a few method calls, and fix filling stacked tanks via the FluidInventorySlot 4a - Change fluidic plenisher to use BlockPos instead of Coord4D. Still needs to be rewritten to better support things that can be fluid loggable bec0 - Bump version to 9. cba5 - Update to 1. Also transitioned it to querying the block in case they are overriding any values 5cf0c98 - Improve logging for what stack is invalid in the inventory slot, and fix another crash with stock control for the formulaic assemblicator b7 - Finish porting EntityFlame so the flamethrower works again Also fix Pos3D not properly getting the position from the entity, which fixes a few various rendering issues e - Rewrite bucket mode handling for the fluid tank item to work properly, and be able to interact properly with fluid loggable blocks. d0a - Fixes recipe being missing for making obsidian dust. Load never firing. There are still more to be done 13ed - Bump version to 9. Also fix the API recipe builders having getResult at the wrong access level - Slightly cleanup personal chest renderer 9f72dc8 - Allow specifying basic config values for baby skeleton spawning and add a blacklist for biomes that the baby skeleton cannot spawn in. Note config structure changed slightly for additions-common so if you had baby skeletons disabled they are probably re-enabled now. Also fixes the fluid tank not updating surrounding light instantly c3e1cb4 - Update to 1. Also fixes the issue where some sounds were not effected by attenuation distance because when Minecraft switched from paulscode to OpenAL, some sounds broke working properly as OpenAL only supports mono sound files. NOTE: It still does not work, but more of the background structure is now ported a0da04a - Fix crash when auto mode is turned on in the formulaic assemblicator bdf3 - FG3 does not use setupCIWorkspace - move to custom chunkloader manager no vanilla forced chunks d1cb - Move Tools module recipes to being made with a data generator d9ec - Move Additions module recipes to being made with a data generator. Also fix tags for gases and infuse types tags getting loaded after recipes attempt to be resolved, so that tags do not exist initially and the recipe fails to load 22f7ddf - Fix chargepad back texture being a bit screwed up a3bff2d - Bump version to 9. Especially for things like side configuration, and stored upgrades, I believe item inventories will be fine but various internal tanks will be wiped. Also kill of a few more unneeded uses of Coord4D. This fixes being able to insert items manually into output slots 05cb34e - Fix potential race condition where Packet IDs do not match on client and server due to generators registering its packets before Mekanism registers it and vice versa. I believe this is possible due to the parallel mod loading. Also don't mark recipes as invalid just because the per tick cost is higher than we currently can provide. This requires either a config regeneration or manually fixing the 8 values d6c8eb0 - Rework world generation to make it support modded biomes and move the config to its own "common level" config file so that it gets loaded before world generation is registered so that the config options actually get respected Also added a few more config options so that more control can be taken over where things generate bafe43e - Fixed baby skeleton config option not being respected by being loaded too late. Also modified a bunch of configs to fix them not having an overall comment. This means configs should probably be regenerated just to have an easier time keeping track of valid keys. The voxel shape for the energy cube still needs one minor fix though b0e1 - Fix some bugs with filters there are still probably a good number of bugs since the system should be rewritten Also fix the miner gui sometimes not updating Also double max length of a filter string as some tag entries may be rather long a43fa35 - Add bio fuel crushing recipe for melon slices 3e71fd0 - Bump version to 9. aff6 - Start work on attempting to flatten item and block registration b7 - Continue work on flattening items ce37 - Fix some of the compile errors - Work on partially internalizing setting ore dictionary entries 35b4b16 - More work on fixing compile errors 38eb - Start work on converting block registration over fa54 - Create a bunch of blank block classes beec9f8 - Extract a bunch of stuff out of BlockStateBasic 4d7c88e - Cleanup how BlockResource works among other things 3fb8 - Continued work on blocks a98a46a - Move more stuff out of BlockBasic c9e - Initial class creation for block machine subtypes d37cc98 - First pass at copy pasting code into machine blocks. RedstoneFlux api is not going to be a thing in 1. Blocks automatically register their TileEntity now c95c - Temporary fix for crash with electric tiles 0c6f - Some more prep work on cleaning up electric tiles 8bf - More prep work on cleaning up electric tiles 5c0e2b0 - Move some of the logic from TileEntityElectric to TileEntityMekanism 4cc7 - Remove TileEntityElectric in favor of having logic be in TileEntityMekanism d03 - Cleanup sound handling of TileEntityEffectsBlock 08cd6f7 - Cleanup some uses of having clientActive be stored. Ideally all will eventually be removed as it will make it much easier to keep track of when querying the tile what the current state is. Some still remain but it is a lot better than it was before e9ea - More fixes ccbb - Cleanup a bunch of button handling 56a - Fix a few more things 1f - Fix a few more things - Start updating implementation of ICapabilityProvider to use 1. toml files to include more of the data the mcmod. info files had a4d - Lots of work on updating config internals, and fix gradle module dependencies during compiling 6cd - Transition Generators Config over to new system and actually implement IBlockDisableable in various blocks a8ca7ff - Transition Tools Config over to new system and fix basically all compile errors in the Tools Module. Lots still need to be fixed in the jsons for the main mekanism module f - Fix improper block state facing directions be - Comment out more fluid stuff, leaving todos. Minecraft actually can start now f8aadd7 - Fix some armor textures, and registration of generators and main module blocks and items. Also added plastic fence gates f3e7 - Add plastic slabs and stairs dc65 - Improve map color of various colored blocks 92fa - Fix various textures in additions, add baby skeleton spawn egg back, and fix it so all modules have access to declared dependencies e15 - Fix spawning entities on client bc - Move voice server to additions module b - Port fixes from 1. bf2c - Make energy cube core opacity scale with filled percentage again 4c46c1b - Fix tab tooltips crashing instead of displaying properly, and fix lasers breaking blocks they shouldn't be 11f - Add loot tables to additions blocks f - Add loot tables for main mekanism module and generators. Also make it so glow panels can be waterlogged cdb - Better handling of getValue in LazyOptionalHelper. Not fully done fixing everything with it yet or changing things to be EMPTY instead of null - Convert majority of null fluid references to using empty. Minor prep work for cleaning up slurry handling. Also properly register the fluids that correspond to the gases so that they are at least registered. Move towards drawing image buttons as an overlay over normal buttons f - Use built in forge tags 76e24ba - Fix miner rendering, placement, and some issues with bounding blocks. Also fix the rendering of SideDataButton which got broken at some point during cleaning up other buttons 0ae7b6e - Fix a bunch of the issues with the scroll list element 09ff - Clean up the majority of remaining usages of DisableableImageButton aa - Transition remaining DisableableImageButton usages to MekanismImageButton bb91a42 - Convert GuiInsetElement to drawing the background for hovered, disabled, normal dynamically ad - Bump GuiElement to GuiTexturedElement and make a GuiElement class that GuiTexturedElement and MekanismButton both extend. fa0a0fab3beaf0a and update forge 1a80a36 - Very first pass at porting new recipe system to 1. Also started work on converting gas and infuse type to being nonnull. Does not compile as there are lots of reference errors having to do with the nonnull conversion. CrT integration not ported yet either 80a40e0 - "Finish" porting the new recipe system. This will also allow implementing more types of chemicals easier in v Thanks xnuL for helping to create the new textures. db4b9bb - Add ultimate factories for each type, also make a first pass at converting the factory gui to being generated based on slot locations. Also add some new combiner recipes for combining dyes fd - Convert metallurgic infuser recipes to json, only have to move sawmill recipes now b98c - Move sawmill recipes to json bffc - Keep track of GasConversion stuff using ItemStackIngredients. Also Bump some dependencies and mark "mod version" as 9. Selection and collision box does not fully work properly yet, and contents of the transmitters are currently invisible. Still need to add progress bars a65c - Add progress bars back to the factories 02d29de - Remove no longer needed factory gui textures and update forge c76 - Fix a few class loading crashes when attempting to launch a dedicated server b1d - Fix serialization issue causing it so that it was impossible to connect to a server f - Fix bookshelf sawing recipe, and add a few sawing recipes for other wooden blocks. Also add compat recipes for biomes o' plenty and ilikewood 9bcce93 - Fix a few bugs and a lot of potential null pointers e79f - Ensure all the different ones are using the correct sourcesets for reobfuscation. Technically not needed for the core jar as it defaults to main, but adding it to be consistent. Lots of things are broken and this does not currently compile fb5eb3a - Continue working on switching to new inventory system, and move more information about upgrades to the blocks themselves fcd1bf6 - Improve method used for keeping track of what inventory slots a side exposes bc8 - More work on converting inventories, and add in some logic for handling the container slot variant type 5f1e - Make the BasicInventorySlots keep track of what position they should be at b47 - Make sure to use the proper method for getting the burn times of items. a3fe - Continue work on new inventory system e39d8d6 - Continue work on new inventory system 86ce3f2 - Continue work on new inventory system 4ab - Cleanup more of the API for the new inventory system, and fix RelativeSide handling for if the block is facing up or down f38 - Convert more things to the new inventory system 1b - Mostly finish converting factories to the new inventory system 95e - Made it so it compiles and fix most of issues bins have on the new system. Creative bins still need some work and things don't work in general due to onContentsChange not actually marking inventories as dirty, but progress is being made. d0c - Fix a couple bugs and add in some more TODOs. Also update forge, jei, and CrT fecf - Cleanup build file, and fix mods. toml files not getting replaced properly when using runClient a - Cleanup more inventory logic code by switching it to using logic in the slots. Also pass all calls to getTileEntity via the MekanismUtils method to ensure the block is loaded - Rework config handling some so that they sync automatically from server to client, the tools config still needs work given it currently has to load a lot earlier than we would want it to. Also fixes bronze armor never being able to spawn on mobs e29 - Start converting things over to using DeferredRegisters to better support registry replacement, and cleanup how things are referenced. So far Additions and tools have had item and block registration moved over bda6e09 - Convert Generators and main module items and blocks to be registered via the deferred registers. Still have to do all the other types of registries at some point - Convert ContainerTypes to using deferred registers def4 - Convert EntityTypes to using deferred registers. This means for now the baby skeleton spawn egg is broken ba5a - Convert TileEntityTypes to using a deferred register 53f6f19 - Convert SoundEvent and ParticleType to using deferred registers, and fix some crashes related to upgrade tiles dfb7 - Convert RecipeSerializers to being registered via a deferred register 04f - Switch registering fluids to be registered via a deferred register, and to have block variants flowing and buckets. The buckets currently don't have models and most of the fluids have temperatures and stuff that matches the real life liquid variants c57a - Switch gas and infuse type registers to being a deferred register, and rework some of the code for how slurry is implemented and handled in the chemical crystallizer's gui. Also found some bugs and added TODOs to fix them e - Make an attribute system for chemicals to make setting their initial values easier c2e65e3 - Annotate things properly for inventory slots, it does not verify that the things are following the annotations yet though ad7d - Improve how we setup variables for use during overall tile setup ea29 - Move item to gas and item to infuse type conversions to custom recipe types so that datapacks can modify them. Also move the gas consumption logic for advanced electric machines and item gas to item factories. Currently is untested and not hooked up, as it does not have any handling for container items that stack and does not move them to an output slot 06acb9f - Remove most of the commented out references to IC2 and MCMultipart as when they update the integrations will have to be mostly updated anyways, due to the fact their APIs are likely to have to change a lot to properly support changes in forge - Update forge, mappings, and make ObsidianTNT use the custom TNT stuff merged in forge Also removed references to buildcraft as they are planning on moving to Fabric when they update instead of staying on forge 22fc92bb - Update readme to include notice that there won't be a 1. Also cleaned up generics in BlockFactory 15ecd64 - Continue work on improving voxel shapes of various blocks c89dc9b - Improve the voxel shape for laser amplifier and tractor beam and mess with the model slightly so that it looks slightly better when looking inside. Though maybe this is a model we want to rework more later d01e4c1 - Improve Voxel Shape for Rotary Condensentrator, and make the Energy Cube's Voxel Shape change based on what sides are enabled. Also replace some Function references with UnaryOperator 93b79c7 - Continue work on making blocks have nicer voxel shapes, and clean up some numbers that did not divide nicely. Also fix rotating counter clockwise not properly rotating all values cc4f - Continued work on improving voxel shapes. All blocks now have decent shapes except for the "multiblocks" like the digital miner b5b32e8 - Split VoxelShape helper methods into their own Util class and document the different parts of it 9d6c6bd - Update forge version and mappings ec68 - Initial implementation of having BoundingBlock proxy the VoxelShape and test it with the Advanced Solar Generator, also naming various parts in the model to be more clear what they are. Also fix a lot of Tiles that extend past one block to properly ensure we render even if the source block is not visible 8dea - Improve when we return if a tile is a global render, so we don't bother force rendering ones when nothing would actually get rendered when it is potentially off screen 29a - use type safe getter for multiblock spawn check, to get around Sponge being dumb. Closes d19cdc1 - Lots of WIP stuff towards auto generating the angled models, Got it almost working so committing just so that if some disaster happens I don't loose all the progress. Also made all models have their components be private, still need to fix the snow not being able to land on top of full flat bounding boxes like the seismic vibrator 1bf5 - Fix BoundingBlock being overly aggressive with caching, and getting main pos even if we have not received any coordinates yet. Snow can now fall on the seismic vibrator properly again 45eb9da - Make ThreadMinerSearch use a chunk cache. toml file to respect changes to gradle. properties bc7f - Fix improper writing to packet of RotaryRecipes becd - Go through and remove unneeded OnlyIn annotations, as it turns out I was initially wrong, and lex said not to bother mirroring where vanilla has it not even in overriding methods unless they have to be with things like item tooltips due to ITooltipFlag not existing d70 - Fix various warnings of "Raw use of parameterized class" ce - Fix rendering of gas bar in gas tank - Rename some misc variables aa7fb1a - Fix a few misc warnings ff92 - Make the different blocks with non full VoxelShapes be able to be water logged. Bounding blocks need a bit of work to make them start waterlogged instead of require the water to flow into the position, but that will come with a minor rework to bounding blocks in the next commit 8f4ce26 - Allow bounding blocks to be placed as water logged from the start, and fix breaking bounding blocks voiding the item instead of proxying the drops to the main block cdc2 - Make it easier to change what type of fluid logging our interface represents, and write some notes for what needs to be done to make it so arbitrary fluid logging would be possible b - Commit a couple missed files from the last commit, and make it so that the wind generator item only spins in non blacklisted dimensions 3cc0b26 - Make basic solar generator render in the solid BlockRenderLayer, and instead of having a TER and TEISR just use json models e3abd95 - Add some code to read uuid, username, and accessToken from the gradle home gradle. Currently no data generators get run, but they do add data to a location that each module can grab its own generated data from. Additionally: - Did a bit of cleanup to the gradle file when it comes to declaring source sets - Fix Mekanism Generators registering the TileEntityRenderers at the wrong time - Setup the RenderConfigurableMachine slightly differently so that it doesn't cause the data generators to crash on running - Update a couple dependencies, and perform a little misc spacing cleanup to the build. Also turns out I was wrong in the last commit and the brackets being reversed actually is needed, because I forgot the order of things gets switched around b50ccb1 - Reverse order of arguments for UpsideDownLanguageProvider when handling MessageFormat codes. Currently does not support inverting regular text not representing a component argument that is inside of an overall MessageFormat - Improve handling of MessageFormat in FormatSplitter, and make it so it only inverts the format style instead of changing argument order around. Note: This is currently bugged and doesn't properly handle not inverting nested formatting codes be47 - Fix improper inversion of nested formatting codes inside of a choice 07db - Move Additions english lang strings to a data generator, and manually port lang files for things additions lang strings for other languages from how they were built up in 1. Does not compile abadf9c - Continue to work on fixing various compile errors 4d25e14 - Continue to work on fixing various compile errors cb78 - Bump workspace to 1. Still crashes on startup due to forge not currently patching vanilla to support modded entities though 63f9fd2 - Bump forge version to allow for custom entities to be a thing instead of crashing on startup, and add model files for the different buckets. Note: the mask currently appears to be broken so they appear empty 4f12c4c - Bump forge version so that buckets look like they have contents, and also fix various bugs in additions module including the rendering of balloons 3e27e17 - Work on converting more renderers to the new system, and fix a crash when putting buckets in the heat generator 1f9c02a - Cleanup some references to creating resource locations, and add a couple TODOs 8aa - Cleanup a bit of stuff with how we structure models 6c19e9a - Mostly fix rendering of bins, and fix setting type of a creative bin. Also things like fluid tank items don't show their contents again yet 42e48f8 - Fix reactor renderer, and xray like effect for various glass blocks. Also made laser renderer not cause a crash, though it still does not render properly 0a1cbbf - Fix slightly improper rotation for south and west, and mostly fix rendering of laser 4fdf - Fix using degrees instead of radians causing the laser to be rotated slightly incorrectly, and re-enable the other particle types that mekanism adds that never got ported to 1. The next step will be cleaning up the names, and moving them all over to being used in the data generators, and getting rid of unused lang entries. Also go through and copy the various old lang strings for other languages to the proper location and key for 1. Also improved the upside down character that g gets replaced with 3fb - gradle: fix IDEA suggestion by using FQ name c9ac - TOP api dependency 1. Still needs a bit of cleanup but mostly works now 8a4d6a4 - Rename a variable across many classes to a better suited name e2be - Cleanup some stuff for rendering the contents, and fix a copy paste error in the localized strings the new years message prints. Also fix a few misc issues with rendering of small transmitter center pieces where the lighting was drastically off 19c4a4b - Convert RenderResizableCuboid to using IVertexBuilder and matrices instead of RenderSystem, and port RenderConfigurableMachine to use it. ca - Cleanup registering of render layers 1c2db33 - Fix rendering of the personal chest, and killed the TEISR for it, instead using json for the item model bf07 - Fix rendering of RenderResizableCuboid and RenderConfigurableMachine. Also fix MekanismUtils. rayTrace and MekanismUtils. getHeadVec 63a - Fix rendering of fluid tanks and modify the fluid and gas textures flowing and still, so that they render better in the gui's. And the flow texture is closer in color to the still texture 0dc - Fix the rendering of more things that use RenderResizableCuboid. lang enable empty outputs for PRC recipes via CT. Closes add explicit dump button to infusion factories. Closes Bump version to 9. gradle cdaa - Reconnect pipes across chunks when the chunk loads. Fixes d9b58b5 - Code cleanup efbcdca - Fix unused enableFog GL call. Fixes compatibility with BetterFPS' Fast fog mode 31f - A small deduplication of the OreDictManager bebcee0 - Move all references to energy conversion ratios to their own class rather than duplicating the logic across multiple classes ba - Partial fix for Stopped it from overflowing though at some point the EnergyNetwork should still be updated to having capacity be a double. blendOn to MekanismRenderHelper. enableBlendPreset MekanismRenderer. glowOn to MekanismRenderHelper. values with EnumFacing. Also fix BuildCraft's modid Fix a few issues with sound Atomic Disassembler config Improve implementation of opening various Guis Implement Extended vein Mining, and make it possible to disable Remove unused Access Transformers and minor code cleanup Bump version to 9. lang update and fixes add more debugging info for bad itemhandler assertion Prevent OreDict queries from creating empty entries since some mods Reworked PipeUtils and GasUtils side access Ignore amounts for inputItemMatches Added checks for is block loaded to several methods Overwrite getBlockFaceShape for various blocks Fix null tile warnings from logistical sorters not connected to things Fix various height checks for the different solar devices Assemblicator Fixes for Transforming recipes Merge PR IFluidHandlerWrapper implementation cleanup. Closes Merge PR Optimized Component Ejector. Closes Additional: half bump version to 9. lang 91d3f6f - Update various outdated lang keys pointed out by e - Bump version to 9. Fixes dabc - Only rename the dropped item if the TE is nameable. Fixes 82d62ef - Fix valid fuel check for Gas Generator. Fixes 4c4e88d - Improve Itemstack equality checks ecf - Miner cleanup 4de2 - bump version to 9. Closes Use reference map instead of EnumMap for nullable key. Closes add DummyWorld to use in Log crafting recipe checks Version Bump 9. Closes minor nullable annotation for completeness Fix creative gas tank actually withdrawing gas when auto eject is false Finish the Recipe generics port Use Recipe Generics in more places, and some general readability Check ItemStack NBT for comparison in more places Cleanup a bit of infusion code Transporter performance improvements attempt to fix race conditions with FoamFix parallel model loading, fix incorrect ArrayList constructor usage bump version 9. closes Formatting and code readability cleanup Fix loading gas tank's with null gas stored. Fixes Code cleanup Atomic Disassembler Grass Path Block Tweak Don't auto clear configuration card after pasting. Closes Only mark the chargepad as active if it has energy. Fixes Only rename the dropped item if the TE is nameable. Fixes Fix valid fuel check for Gas Generator. Fixes Improve Itemstack equality checks Miner cleanup bump version to 9. Removes Caliper Air warning closes cd8 - Fix Advanced purifying factory not having the lights be on. Closes 10a7be5 - IDE assisted Nullable annotations for RecipeHandler f6d3d74 - Check for null recipe in factory input slot. Fixes ba89f44 - Actually obey the update cache param, and use the more advanced helper method in Container as well f8 - Properly set the metallurgic infuser to empty, fixes dccc32d - Check NBT for factory sorting. Fixes deb - Fix desync between server and client for personal chest. Fixes f - Improve Compat with TOP f - Use security utils for checking access to teleporter and quantum entangloporter ba3 - Emitting logic overhaul 14d - Add some more ore processing compatibility 36aa81d - Add support for configuring machine energy storage. Fixes d5db11e - Port by danielzgtg Item drop compatibility faef - bump version to 9. Fixes ebc1 - Robit teleportation fix. Fixes 8d - fix a missed y level check for security desk eac1 - prevent oredictionarificator from receiving a vertical facing. Fixes 7fd7 - use fakeplayer for canSilkHarvest. Fixes 8ecc - Add energized smelter to smelting catalyst a53a - Fixed armor spawning checks firing when they shouldn't. f6e13c2 - Consolidate charging logic for consistency d - add eye height for baby skeleton. CLIENT annotation to gui's missing it 47 a - Only don't do custom rendering if it would cause a crash 38 a22d39b - Fix method not using mapped variant. d66a5b9 - Fix accidentally using wrong subclass ef - Dedupe a small amount of code for Containers f8bb - Fix a few containers being offset d8b6dfb - Don't hard code some machines to specific gas types 54ead15 - Remove unused method from GuiDoubleElectricMachine cc5e - Fix having broken the acceptance ability of Dissolution chamber bbd - Fix gas color rendering in guis 3d6b - Make plank oreDict not hit the same entries multiple times bd5d - Fix error logging of gas stacks. Implements 10 ce1e1b3 - Add CraftTweaker infuseType command 68fae3e - Fix 9; add a blacklist for wind generation in the config file 9bb8 - Make sure we are checking blacklist on proper event so an initial packet is sent out to client in MP. properties, not build. Also revert ccd7ed0; UX got too weird. b7af20f - Fix induction cells not keeping their charge on upgrade. closes e34e92a - Promote RecipeHandler. Recipe to a generic class c - Fix using wrong recipe category string in places, and broken IMC a2b2cb4 - Cleanup solars UI 3e4c - Fix some direct references of Mekanism from lang entries. Also, add in sanity checks to IItemHandler wraps so we can fix any potential issues. md a0b - Replace mekanica with mekanism 6ae - Fix some desync in data between server and client active states of blocks bc95 - Fix ; if protection is disabled, always return true on access checks 0bea - Box blacklist 5be - Port e5d clamp int for forge energy wrapper 41d4db1 - Port d8fac5 dont do distance calculation when teleporting between dimensions d65f - Translation to Spanish! Fixes b68 - Introduce bounds to search for sparkles! closes bb2b - check adjacent blocks for a thermal controller before looping 9. fixes 9. closes flip bounding box equals in case mainPos might be null. closes prevent factory container from inserting into an input slot with a non-empty output slot containing a different item fix incomplete IInventory implementations disallowing external access. closes 9. Closes d66d - Fixes Gas Color rendering in machine Gui's 8de - ensure some edge cases with GasTank stack having 0 amount can't happen e8b - Blacklist storage drawers block from cardboard box. Closes 47d - rename errant srg name. a22d39b20edc8fffd7cdbbb 41e1f52 - remove assertion, closes ebf - remove more IC2 item assumptions 52db - use convenience methods for blacklisting fcbdb51 - more chunkloader fixes b77 - update dev environment forge 5cd - Update many dependencies to the newest supporting 1. closes f - Massive config structure refactor to make it much easier to work with 2d9d - make BlockBounding a little more aware of mainPos triggering infinite recursion. closes 35db - blacklist ic2 TEs from cardboard box, they dont come out right on unbox. closes 4ed - change build. gradle to work off the gradle. properties system. Log if its not null but not what we expect. closes 48c - version bump 61c64f0 - Fix induction cells not keeping their charge on upgrade. closes 6c6c21a - fix once-off sound event playing using volume option for pitch. closes d6e - use constants or Recipe field for JEI category Uids. closes 7c50d1e - remove main class references from API package. closes 6b69c82 - blacklist colossal chests from cardboard box. closes 6b15d91 - Fix Logistic Pipes not working properly with IItemHandler. closes a2ea10c - add config options for multiblock sparkles, lower the default considerably. closes closes c - another recursion to iteration fix d - tweak the config comment for multiblock sparkles a little 9b4c - version bump 9. changed the tesla maven to https and updated grgit cf9d6ae - version bump 9. Everything should be ok, but some internal structures were made. We also have new config options WindGenerationDimBlacklist - blacklist Wind Generators from a dimension digitalMinerMaxRadius - define the max block radius for the Digital Miner OsmiumVeinSize, CopperVeinSize, TinVeinSize, SaltVeinSize - complementing the existing options, these let you set the size of the veins fc13 - Add some null safety for EnergyWrapperAcceptor s. Closes e6cf - Config comments d8fa - dont do distance calculation when teleporting between dimensions c6adfda - fix metallurgic infuser JEI display confusion e - metallurgy ore doubling d - Move all version number references to gradle based 9. Related to e - simulate IC2 charge on chargepad instead of assuming a specified interface. Fixes 16af03f - remove assumption that plankWood oredict entries can be wildcarded. Fixes 62aae6d - send fluid nbt to client, as it is needed for some fluids 8a9f - render correct colour based on stack in GUI fluid tank nbt reasons - make many more Mekanism fluid renderers Stack aware for NBT purposes 8c - blacklist IE metal device blocks that may contain multiblock from the cardboard box closes closes fa95d96 - Use a state object for the hack tesselator 'pause' instead of static variables 2c6e - Allow the BakedCustomItemModel hack to do the hack when it's on the main thread regardless of drawing state. Not ideal, but might help fc6d - Attempt to fix weird error c - Fall back to FMLCommonHandler if world is not WorldServer where we otherwise expected it to be. Fixes fix a missed y level check for security desk prevent oredictionarificator from receiving a vertical facing. Fixes use fakeplayer for canSilkHarvest. Fixes Add energized smelter to smelting catalyst Fixed armor spawning checks firing when they shouldn't. don't create a tag compound just to attempt to read from it try to avoid creating an nbt tag where its only going to be read move log on cardboard box blacklist outside loop supply player arg to getPickBlock in Atomic Disassembler Finder. lang gui. stockControl gui. allowDefault gui. lang update. out gui. structure gui. Fixes 1d1d9c9 - Use a singleton for RenderFluidTask test so mods like ProjectRed can't screw with it. Fixes f2f08e2 - Move smelting recipe additions to init. Fixes fa - bump version 9. Fixes More complex JEI smelting integration. Fixes ensure Mekanism loads after CT so that CT furnace changes have been show vanilla recipes before smelter recipes in dual mode click area bump to 9. Disallow entity spawning in valid turbines. C styles comments to style [no-ci] minor italian tweaks [no-ci] rename wind turbine entries [no-ci] remove old or duplicated lang entries remove obviously untranslated entries as they should be loaded from Bump version to 9. Might fix networks forgot to update the Version object instances use world methods to determine placement pos validity, use move deprecated fuel handler to itemblock method Try to workaround by ensuring the indicies are valid Copy itemstacks into TransitRequest, to avoid external modification. Save TE after connection mode change. Fixes Bump version also fixes 9. Fixes Fix quartz ore combiner balance. Do not fail silently on removed IMC messages Fix dynamic texture walkytalky and crafting formula Make redstoneflux an optional dependency Remove StorageDrawer compat. Code cleanup Fix missing semicolon Fix some NPE in VoiceInput Minor fix Move mod id references to a constant 9. Add StorageDrawer compat. Fixes Fix issue with entities not sending energy on sides correctly refactor build. gradle to support maven publishing Fixes Add Storage Drawer maven Add config caching overrides to TileEntityFactory Fix config caching of pump, miner and plenisher. Controller Set UP texture reactor controller Fix active block states. Fix CTM Thermal Evap Controller animation Fixed the horrible transmitter issue spec: DynamicNetwork Fixed IC2 integration Fixed Formulaic Assemblicator bucket issue, attempt to maven-ize IC2 Add missing bracket formatting fix Kill off MDK Bump version Cleanup Fixed crash Add more recipes to colourd blocks 1. Thanks to Fix some mod integrations not working. isEmpty checks to validate ItemStacks more! isEmpty checks to validate ItemStacks Null ItemStack cleanup Add cactus to biofuel recipes Fix unsave cast RecipeList Bump version to 9. Process Fluidic Plenisher nodes from closest to furthest. Fix MCMP ClassCastException and usability Fixes Fix issue with transmitters in multiparts not dropping items when Update BuildCraft API to FB4A Add missing null structure check. Update BC to a maven dependency Fix wrong BC value Credit where it's due Fix missing null itemstack in InventoryPersonal. Fix smelting factories default max energy value. Fix getMaxEnergy for factories. Fix logistical sorter handling with less than full stacks. Use FMLInterModComms. Add multiblock structures to cardboard blacklist. Add disable toggle to freerunners. Add bin drops directly to player inventory. Fix TE access from ChunkCache. Change TE access from ChunkCache to Util method Fix typo Add util method to get Username from UUID, without nulls minor fix for log message; return the size of the list we're checking add a log message the first time a username lookup fails Enhancements and improvements to MCMP functionality - Refactored Fix handling of consumabe item fluid containers. Cleanup Revert "Fix handling of consumabe item fluid containers. remove calls 9. Cleanup Fix infinite water issue fix Add sanity check for transmitter bounds fixed separator taking two upgrades instead of one Fixed chargepad bounds Remove unused variable causing ClassCastException Fixed IllegalArgumentException in OreDictCache class Untested MCMP occlusion Fixed reactor blocks dropping wrong items Allow all items to be filtered on modid Fix integer overflows Improve travis compile time Added configurable Fusion Reactor energy generation, don't know why Prevent crashing during getQuads by 1. only calling OpenGL stuff if we Fix some null ItemStack issues Version bump 9. yml Fixed build Fix idk Fixed some localization issues 9. Untested, still using outdated MCMP Work on overhaul of transmitters Bump version, temporary asset purge Re-add assets, now all lowercase thanks 1. EMPTY Even more inventory changes Fixed Logistical Transporter packet issue, fixed JEI crashes Update mappings Update mappings again? Fixed silk touch drops of miner Forge Energy support, added full functionality for Tesla Add IItemHandler support to most blocks, fixed machines rotating Fixed Hohlraum damage bar, fixed multiblock inventory modification, Fixed some multipart crashes Fix multipart breaking Fixed Quantum Entangloporters Better OpenComputers compat. Change gastank to non full cube. Fix saltgen offset Allow pipes to connect to IItemHandlers Fixed inventory pull overshooting IItemHandler finishing touches. I think we're home free! Fixed Quantum Entangloporters Fix fluid handler item-world interaction Add comprehensive computer integration to Logistical Sorter Totally refactor frequencies to use UUIDs instead of player usernames Remove teleporter command, deprecated and silly cleanup Fixed box blacklist Fix minor NBT glitch Fix more UUID changes. Fix Robit owner. Mekanism , 通用机械. 回复 使用道具 举报 提升卡 沉默卡 喧嚣卡 变色卡 显身卡. 文若宇 当前离线. 发表于 显示全部楼层. 回复 使用道具 举报 显身卡. 樱桦落枫 当前离线. 萩泽清雪 当前离线. a 当前离线. wenge 当前离线. 挺好玩的一个mod 配合其他工业mod很好,就是有点掉tps. q 当前离线. zjx 当前离线. 感觉很科技 我也很想玩. 兮饭 当前离线. 小小小寒 当前离线. ARCHER 当前离线. 本帖最后由 23xing 于 编辑 MC版本1. 拜泪 当前离线. 高级模式 B Color Image Link Quote Code Smilies. 您需要登录后才可以回帖 登录 注册 register. 快速回复 返回顶部 返回列表. 没糖的葫芦 没糖的葫芦 当前离线 积分 帖子 主题 精华 贡献 份 爱心 心 钻石 颗 人气 点 下界之星 枚 最后登录 注册时间 发表于 显示全部楼层 阅读模式 独立Mod发布 中文名称: 通用机械. 您尚未登录,立即登录享受更好的浏览体验! 您需要 登录 才可以下载或查看,没有帐号? 注册 register x 本帖最后由 没糖的葫芦 于 编辑 搬运授权 已经通过邮件与作者取得联系并获取授权. Mekanism ALL 下载地址. Mekanism Defense 下载地址. Mekanism 分包 下载地址. Mekanism Additions 分包 下载地址. Mekanism Generators 分包 下载地址. Mekanism Tools 分包 下载地址. Mekanism 下载地址. MekanismGenerators 下载地址. MekanismTools 下载地址. 文若宇 文若宇 当前离线 积分 帖子 主题 精华 贡献 份 爱心 心 钻石 颗 人气 点 下界之星 枚 最后登录 注册时间 发表于 显示全部楼层 太棒的mod了,一个燃气发电贯穿前中期. 发表于 显示全部楼层 太牛了。好好学习一下怎么安装. 樱桦落枫 樱桦落枫 当前离线 积分 5 帖子 主题 精华 贡献 份 爱心 心 钻石 颗 人气 点 下界之星 枚 最后登录 注册时间 发表于 显示全部楼层 哇找了好久,终于找到了. 萩泽清雪 萩泽清雪 当前离线 积分 53 帖子 主题 精华 贡献 份 爱心 心 钻石 颗 人气 点 下界之星 枚 最后登录 注册时间 发表于 显示全部楼层 请问下1. a a 当前离线 积分 4 帖子 主题 精华 贡献 份 爱心 心 钻石 颗 人气 点 下界之星 枚 最后登录 注册时间 发表于 显示全部楼层 wenge wenge 当前离线 积分 帖子 主题 精华 贡献 份 爱心 心 钻石 颗 人气 点 下界之星 枚 最后登录 注册时间 发表于 显示全部楼层 挺好玩的一个mod 配合其他工业mod很好,就是有点掉tps. q q 当前离线 积分 帖子 主题 精华 贡献 份 爱心 心 钻石 颗 人气 点 下界之星 枚 最后登录 注册时间 发表于 显示全部楼层 该死的通用机械怎么这么好玩. zjx zjx 当前离线 积分 58 帖子 主题 精华 贡献 份 爱心 心 钻石 颗 人气 点 下界之星 枚 最后登录 注册时间 发表于 显示全部楼层 牛b,这整合包终于找到了,感谢楼主. 发表于 显示全部楼层 感觉很科技 我也很想玩. 发表于 显示全部楼层 有点科技感awa. 兮饭 兮饭 当前离线 积分 帖子 主题 精华 贡献 份 爱心 心 钻石 颗 人气 点 下界之星 枚 最后登录 注册时间 发表于 显示全部楼层 好有科技感awa. 小小小寒 小小小寒 当前离线 积分 帖子 主题 精华 贡献 份 爱心 心 钻石 颗 人气 点 下界之星 枚 最后登录 注册时间 发表于 显示全部楼层 为啥我下载不上. ARCHER ARCHER 当前离线 积分 62 帖子 主题 精华 贡献 份 爱心 心 钻石 颗 人气 点 下界之星 枚 最后登录 注册时间 发表于 显示全部楼层 感谢分享. 发表于 显示全部楼层 本帖最后由 23xing 于 编辑 MC版本1. 拜泪 拜泪 当前离线 积分 帖子 主题 精华 贡献 份 爱心 心 钻石 颗 人气 点 下界之星 枚 最后登录 注册时间 发表于 显示全部楼层 核电配合涡轮可比IC2发电好多了. 高级模式 B Color Image Link Quote Code Smilies 您需要登录后才可以回帖 登录 注册 register 本版积分规则 发表回复 回帖后跳转到最后一页.
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